www.design-reuse-embedded.com
Find Top SoC Solutions
for AI, Automotive, IoT, Security, Audio & Video...

Intel: Our Goal Is to Become Second Largest Foundry by 2030

Intel Foundry Services has big plans for market share.

tomshardware.com, Nov. 04, 2022 – 

When Intel established its Intel Foundry Services division in early 2021, it was clear that it needed the contract chipmaking unit to be on par with Samsung and Taiwan Semiconductor Manufacturing Co. in terms of scale as fabs and production nodes are getting costlier. The goal was ambitious from the start, and it looks like the company intends to be rather aggressive too as it plans to become the second largest foundry by 2030.

Big Ambitions

"Our ambition is to be the No. 2 foundry in the world by the end of the decade, and [we] expect to generate leading foundry margins," said Randhir Thakur, the president of Intel Foundry Services, in an interview with Nikkei Asia.

Getting to the No. 2 spot on the global foundry market means that Intel will have to beat Samsung Foundry (the current No. 2, according to TrendForce), which generated over $20 billion in revenue in 2021 and is on track to exceed this results in 2022. As of Q1 2022, Samsung Foundry controlled some 16.3% of the global foundry revenue, being dramatically behind market leader TSMC (53.6%), but significantly ahead of its closest peers UMC (6.9%) and GlobalFoundries (5.9%)

By contrast, Intel's IFS business unit has generated $576 million in revenue this year so far. Once the acquisition of Tower Semiconductor closes in early 2023, the Intel will add some $1.5 billion revenue per year to its IFS division. This will immediately make IFS the world's No. 7 or No. 8 foundry, but it will be still considerably smaller than Samsung Foundry in terms of revenue.

click here to read more...

 Back

Partner with us

List your Products

Suppliers, list and add your products for free.

More about D&R Privacy Policy

© 2024 Design And Reuse

All Rights Reserved.

No portion of this site may be copied, retransmitted, reposted, duplicated or otherwise used without the express written permission of Design And Reuse.